﻿capital = 4

oob = "tabrasa_1936AUS"


IF = {
	limit = { 
		has_dlc = "Gotterdammerung"
	}

	

	#setting up all the dynamic modifiers

	AUS_set_austrofascism_defaults = yes
	AUS_set_monarchy_restored_defauts = yes
	AUS_set_farr_defaults = yes
	AUS_set_doth_defalts = yes
	AUS_set_aggression_defaults = yes
	AUS_set_austromarxism_defaults = yes
	AUS_set_peoples_army_defaults = yes
	AUS_set_empire_restored_defaults = yes
	AUS_set_airforce_defaults = yes
	AUS_set_army_defaults = yes
	AUS_set_army_monarcy_defaults = yes
	AUS_set_navy_defaults = yes
	AUS_set_compensation_for_guarantee_defaults = yes

	#National spirits are set here

	add_ideas = {
#		AUS_widespread_unemployment
#		AUS_phonix_insurance
#		AUS_recovering_from_the_depression
	}

#	add_timed_idea = {
#		idea = AUS_treaty_of_saint_germain_en_laye
#		days = 1657
#	}

	add_dynamic_modifier= {
		modifier = AUS_austrofascism 
	}	

	add_opinion_modifier = {
		target = GER
		modifier = AUS_austrofascism_opm
	}	

	# rules are set here

#	country_lock_all_division_template = {
#		is_locked = yes
#		desc = AUS_cannot_train_due_to_treaty_of_saint_germain_en_laye
#	}


	

	#########################
	##DLC-LOCKED CHARACTERS##
	#########################

	#Political
	recruit_character = AUS_kurt_schuschnigg
	recruit_character = AUS_karl_renner
	recruit_character = AUS_arthur_seyss-inquart
	recruit_character = AUS_alfred_klahr
	recruit_character = AUS_ernst_rudiger_starhemberg
	recruit_character = AUS_johann_koplenig
	recruit_character = AUS_edmund_glaise_horstenau
	recruit_character = AUS_johann_hiedler
	recruit_character = AUS_vinzenz_schumy
	recruit_character = AUS_wilhelm_miklas
	recruit_character = AUS_franz_winkler
	recruit_character = AUS_ludwig_von_mises
	recruit_character = AUS_heimito_von_doderer
	recruit_character = AUS_hans_pertner
	recruit_character = AUS_johannes_of_liechtenstein
	recruit_character = AUS_alois_of_liechtenstein
	recruit_character = AUS_heinrich_maier
	recruit_character = AUS_leopold_waber
	recruit_character = AUS_viktor_kienbock
	recruit_character = AUS_karl_polheim
	recruit_character = AUS_marianne_pollak
	recruit_character = AUS_bruno_kreisky
	recruit_character = AUS_theodor_innitzer
	recruit_character = AUS_elizabet_von_gutmann
	recruit_character = AUS_malke_schorr
	recruit_character = AUS_franz_koritschoner
	recruit_character = AUS_adolf_scharf
	recruit_character = AUS_adolf_hoch
	recruit_character = AUS_otto_bauer 
	recruit_character = AUS_alois_schonburg_hartenstein
	recruit_character = AUS_julius_raab
	recruit_character = AUS_leopold_figl
	recruit_character = AUS_ernst_kaltenbrunner
	recruit_character = AUS_maximilian_ronge
	recruit_character = AUS_egon_schonhof
	recruit_character = AUS_friedrich_mandl

	#Army

	recruit_character = AUS_karl_eglseer
	recruit_character = AUS_friedrich_materna
	recruit_character = AUS_emil_liebitzky
	recruit_character = AUS_ludwig_von_eimannsberger
	recruit_character = AUS_alfred_ritter_von_hubicki
	recruit_character = AUS_valentin_feuerstein
	recruit_character = AUS_ernst_hammer
	recruit_character = AUS_eduard_barger
	recruit_character = AUS_mauritz_von_wiktorin
	recruit_character = AUS_curt_von_jesser
	recruit_character = AUS_anton_kienbauer
	recruit_character = AUS_julius_deutsch
	recruit_character = AUS_alfred_jansa
	recruit_character = AUS_wilhelm_gebauer
	recruit_character = AUS_theodor_korner
	recruit_character = AUS_arthur_von_pongracz
	recruit_character = AUS_gottfried_freiherr_von_banfeld
	recruit_character = AUS_josef_brunner
	recruit_character = AUS_alexander_lohr
	recruit_character = AUS_julius_yllam
	recruit_character = AUS_wilhelm_zehner
	recruit_character = AUS_otto_schobel
	recruit_character = AUS_viktor_seebauer
	recruit_character = AUS_lothar_rendulic
	recruit_character = AUS_franz_bohme
	recruit_character = AUS_eugen_beyer
	recruit_character = AUS_richard_steidle
	recruit_character = AUS_godwin_von_brumowski
	recruit_character = AUS_johann_jacob_reverta

	#Navy

	recruit_character = AUS_carl_heinz_birnbacher
	recruit_character = AUS_franz_von_keil



	#scientists, commented out before we know how to handle them
	recruit_character = AUS_herbert_wagner
	recruit_character = AUS_eugen_sanger
	recruit_character = AUS_hedy_lamarr
	recruit_character = AUS_egon_schweidler
	recruit_character = AUS_paul_eisler

	#Operatives

	create_operative_leader = {
		name = AUS_erwin_von_lahousen
		bypass_recruitment = no 
		available_to_spy_master = yes 
		gfx = GFX_portrait_AUS_erwin_von_lahousen 
		traits = { operative_double_agent operative_commando }
		nationalities = { AUS GER }
	}

	create_operative_leader = {
		name = AUS_wilhelm_ergert
		bypass_recruitment = no 
		available_to_spy_master = yes 
		gfx = GFX_portrait_AUS_wilhelm_ergert 
		traits = { operative_double_agent operative_linguist operative_safe_cracker }
		nationalities = { AUS GER YUG }
	}

	ELSE_IF = {
		limit = {
			NOT = {
				has_dlc = "Gotterdammerung"
			}
		}

		#########################
		#####FREE CHARACTERS#####
		#########################

		recruit_character = AUS_kurt_schuschnigg
		recruit_character = AUS_karl_renner
		recruit_character = AUS_arthur_seyss-inquart
		recruit_character = AUS_alfred_klahr
		recruit_character = AUS_karl_eglseer
		recruit_character = AUS_odilo_globocnik
		recruit_character = AUS_alexander_lohr
		recruit_character = AUS_paul_von_hegedus #complete boogus, remove?
		recruit_character = AUS_julius_yllam
		recruit_character = AUS_otto_meixner_von_zweienstamm #might be removed, is 80 at game start
		recruit_character = AUS_wilhelm_zehner
		recruit_character = AUS_josef_teufl #complete boogus, remove? 
		recruit_character = AUS_otto_schobel
		recruit_character = AUS_viktor_seebauer
		recruit_character = AUS_lothar_rendulic
		recruit_character = AUS_ernst_kaltenbrunner
		recruit_character = AUS_eduard_freiherr
		recruit_character = AUS_franz_bohme
		recruit_character = AUS_eugen_beyer
		recruit_character = AUS_julius_raab
		recruit_character = AUS_leopold_figl
		recruit_character = AUS_friedrich_mandl
	}

}



# Starting tech
set_technology = {
	infantry_weapons = 1
	gw_artillery = 1
	interwar_antiair = 1
	interwar_antitank = 1
	basic_train = 1
	motorised_infantry = 1
	tech_support = 1
	basic_train = 1
	tech_trucks = 1 
	tech_mountaineers = 1
	tech_mountaineers2 = 1
	tech_mountaineers3 = 1
}
add_equipment_to_stockpile = { type = train_equipment_1 amount = 75 producer = GER }


if = {
	limit = { has_dlc = "By Blood Alone" }
		set_technology = {
			aa_lmg = 1
			engines_1 = 1
			early_bombs = 1
			aircraft_construction = 1
			iw_small_airframe = 1
			iw_medium_airframe = 1
		}
	create_equipment_variant = {
		name = "He 51" #also covers Ar 68
		type = small_plane_airframe_0
		modules = {
			fixed_main_weapon_slot = light_mg_2x
			engine_type_slot = engine_1_1x
			special_type_slot_1 = empty
		}
	}
	create_equipment_variant = {
		name = "Ju 86"
		type = medium_plane_airframe_0
		modules = {
			fixed_main_weapon_slot = medium_bomb_bay
			fixed_auxiliary_weapon_slot_1 = empty
			fixed_auxiliary_weapon_slot_2 = empty
			fixed_auxiliary_weapon_slot_3 = empty
			engine_type_slot = engine_1_2x
			special_type_slot_1 = lmg_defense_turret
			special_type_slot_2 = lmg_defense_turret
			special_type_slot_3 = empty
			special_type_slot_4 = empty
		}
	}	
	else = {
		set_technology = {
			early_fighter = 1
			early_bomber = 1
		}
	}
}	






if = {
	limit = {
		NOT = { has_dlc = "No Step Back" }
	}
	set_technology = { 
		gwtank = 1
	}
}

if = {
	limit = {
		has_dlc = "No Step Back"
	}
	set_technology = { 
		gwtank_chassis = 1
		
	}
	create_equipment_variant = {
		name = "Leichttraktor"
		type = light_tank_chassis_0
		parent_version = 0
		modules = {
			main_armament_slot = tank_small_cannon
			turret_type_slot = tank_light_two_man_tank_turret
			suspension_type_slot = tank_christie_suspension
			armor_type_slot = tank_riveted_armor
			engine_type_slot = tank_diesel_engine
			special_type_slot_1 = tank_radio_1
		}
		upgrades = {
			tank_nsb_engine_upgrade = 9
			tank_nsb_armor_upgrade = 9
		}
		obsolete = yes
		icon = "gfx/interface/technologies/gwtank.dds"
	}
}

if = {
	limit = {
		has_dlc = "Man the Guns"
	}
		add_research_slot = 1
	set_technology = {
		basic_naval_mines = 1
		early_ship_hull_light = 1
		early_ship_hull_cruiser = 1
		basic_battery = 1
		basic_dp_light_battery = 1
		panzerschiffe = 1
		basic_torpedo = 1
		basic_light_battery = 1
#		basic_medium_battery = 1
		basic_heavy_battery = 1
		coastal_defense_ships = 1
		basic_depth_charges = 1
		sonar = 1
		mtg_transport = 1
		basic_cruiser_armor_scheme = 1
		basic_submarine_snorkel = 1	
		cruiser_submarines = 1
		early_ship_hull_submarine = 1
	}
}	
if = {
	limit = { not = { has_dlc = "Man the Guns" } }
	set_technology = {
		early_destroyer = 1
		early_light_cruiser = 1
		early_submarine = 1
		early_battlecruiser = 1
		transport = 1
	}
}

if = {
	limit = { has_dlc = "Man the Guns" }
	# Destroyers #
	create_equipment_variant = {
		name = "Zerstörer 1932 Class"			
		type = ship_hull_light_1
		name_group = GER_DD_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = dp_light_battery_2
			fixed_ship_anti_air_slot = ship_anti_air_2
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = ship_sonar_1
			fixed_ship_engine_slot = light_ship_engine_1
			fixed_ship_torpedo_slot = ship_torpedo_1
			mid_1_custom_slot = ship_torpedo_1
			rear_1_custom_slot = ship_depth_charge_1
		}
	}
	# Light Cruisers #
	create_equipment_variant = {
		name = "Tritt Class"					
		type = ship_hull_cruiser_1
		name_group = GER_CL_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_medium_battery_2
			fixed_ship_anti_air_slot = ship_anti_air_2
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = ship_sonar_1
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_armor_slot = ship_armor_cruiser_2
			fixed_ship_secondaries_slot = dp_ship_secondaries_2
			mid_1_custom_slot = ship_torpedo_1
			mid_2_custom_slot = dp_light_battery_2
			rear_1_custom_slot = ship_depth_charge_1
		}
	}
	# Heavy Cruisers #
	create_equipment_variant = {
		name = "Emden Class"					
		type = ship_hull_cruiser_1
		name_group = GER_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_medium_battery_2
			fixed_ship_anti_air_slot = ship_anti_air_2
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = ship_sonar_1
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_armor_slot = ship_armor_cruiser_2
			fixed_ship_secondaries_slot = dp_ship_secondaries_2
			mid_1_custom_slot = ship_torpedo_1
			mid_2_custom_slot = dp_ship_secondaries_2
			rear_1_custom_slot = ship_medium_battery_2
		}
	}
	# Costal Defense #
	create_equipment_variant = {
		name = "Bremse Class"
		type = ship_hull_cruiser_coastal_defense_ship
		name_group = GER_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_heavy_battery_2
			fixed_ship_anti_air_slot = ship_anti_air_2
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = ship_sonar_1
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_armor_slot = ship_armor_cruiser_2
			fixed_ship_secondaries_slot = dp_ship_secondaries_2
			mid_1_custom_slot = dp_ship_secondaries_2
			mid_2_custom_slot = ship_airplane_launcher_1
			rear_1_custom_slot = ship_light_medium_battery_2
			front_1_custom_slot = ship_anti_air_2
		}
	}
		create_equipment_variant = {
			name = "U-II Class"
			type = ship_hull_submarine_1
			name_group = GER_SS_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_torpedo_slot = ship_torpedo_sub_1
				fixed_ship_engine_slot = sub_ship_engine_1
				rear_1_custom_slot = ship_torpedo_sub_1
			}
		}
		create_equipment_variant = {
			name = "KU-IV Class"
			type = ship_hull_cruiser_submarine
			name_group = GER_SS_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_torpedo_slot = ship_torpedo_sub_1
				fixed_ship_engine_slot = sub_ship_engine_1
				front_1_custom_slot = ship_airplane_launcher_1
				mid_1_custom_slot = ship_sub_snorkel_1
				rear_1_custom_slot = ship_torpedo_sub_1
			}
		}
		create_equipment_variant = {
		name = "Admiral Scheer Class"
		type = ship_hull_cruiser_panzerschiff
		name_group = GER_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_heavy_battery_2
			fixed_ship_anti_air_slot = ship_anti_air_2
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = ship_sonar_1
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_secondaries_slot = dp_ship_secondaries_2
			fixed_ship_armor_slot = ship_armor_cruiser_2
			front_1_custom_slot = ship_anti_air_2
			mid_1_custom_slot = dp_ship_secondaries_2
			mid_2_custom_slot = dp_ship_secondaries_2
			rear_1_custom_slot = ship_torpedo_1
    	}
	}
}





if = {
	limit = {
		has_dlc = "La Resistance"
	}
	set_technology = {
		armored_car1 = 1
	}
}

set_convoys = 50
set_research_slots = 4
set_stability = 0.50
add_political_power = 2000
add_manpower = 50000
add_equipment_to_stockpile = { type = infantry_equipment_0 amount = 10000 producer = GER }


set_politics = {
	ruling_party = neutrality
	last_election = "1930.11.9"
	election_frequency = 48
	elections_allowed = no
}


set_popularities = {
	democratic = 25
	fascism = 25
	communism = 25
	neutrality = 25
}

set_stability = 0.50
